> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark/stage-model-viewer/making-models/making-a-lift.md).

# Modeling A Lift

The winch-style model can be used to represent various machines other than ordinary deck winches. By adjusting the size and rotation of the winch we can easily make it look like a lift. Let’s look at the steps to build a lift model by modifying the winch model.

### Parameters To Set

* **Axis Type:** Lift
* **Width:** 8ft
* **Height:** 8ft
* **Length:** 1.5ft
* **Rotation X:** 90 Degrees
* **Rotation Y:** 90 Degrees
* **Distance from Center:** 13.75ft
* **Distance from Plaster:** 20ft
* **Elevation on Stage:** -10ft
* **Max Forward Position:** 120in

### Instructions

![](/files/-MhtwxX5wnt812O3JxrP)

1. Select the motor you wish to adjust.
2. Select **winch** in the **Scenery Type** window.
3. Select **Lift** in the **Axis Type** dropdown menu.
4. Adjust **Width, Length, and Height**.
   1. The **Width and Height** in this case are the Platform dimensions.
   2. The **LENGTH** is the **DEPTH** of the platform.
5. Adjust **Rotation X** and **Rotation Y** so that the unit travels vertically.
6. Adjust **Distance** and **Elevation** to reflect actual location on (and under) the stage.
7. Set [**Max Forward Position Soft Limit**](/docs/spikemark/position-scale/limits/setting-soft-limits.md) for actual travel distance.

{% hint style="info" %}
The stage is semi-transparent so that you can see scenery moving, even when it is beneath the stage.
{% endhint %}


---

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