# 5.4 Program Your Show

Now that you know the basics, you're ready to [configure your machines](https://docs.creativeconners.com/docs/spikemark/steps-for-a-successful-load-in), update your [Spikes](https://docs.creativeconners.com/docs/spikemark/quickstart/..#spikes), start programming and running your shows!

If you have any questions, check out our other linked articles or contact our team of [Tech Experts](https://docs.creativeconners.com/docs/technical-support) to get you back on track.

### If you're looking for more, [Sharpen Your Programming Skills](https://docs.creativeconners.com/docs/spikemark/quickstart/program-your-show) with some of these more in depth articles.

### Don't hesitate to revisit sections you're not sure about

### - [**STEP 1: Adding Motors**](https://docs.creativeconners.com/docs/spikemark/quickstart/adding-motors) <img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-090d0abdb3f7cbfdb1398d132d22355d23c15dd4%2FSM_QS_NS_AMHeader.gif?alt=media" alt="" data-size="line">

### **-** [**STEP 2: Saving A Show File**](https://docs.creativeconners.com/docs/spikemark/quickstart/saving) <img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-78d003c4bc14a015bece48e9f44c9887f50f4f7f%2FSM_QS_NS_SaveHeader.png?alt=media" alt="" data-size="line">

### **-** [**STEP 3: Jogging**](https://docs.creativeconners.com/docs/spikemark/quickstart/jogging)

### **-** [**STEP 4: Writing Your First Cues**](https://docs.creativeconners.com/docs/spikemark/quickstart/writing-your-first-cues)

### **-** [**STEP 5: Going Live**](https://docs.creativeconners.com/docs/spikemark/quickstart/step-5-going-live)
