> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark-6/running-cues/restore-cue.md).

# Restore Cue

The Restore Cue function helps you precisely reposition machines during show preparation and rehearsal.

## Purpose

Restore Cue allows you to move machines to their most recent target positions, ensuring that the machines are in the correct starting position. To avoid risking collisions, move each machine individually and make sure the travel path for each machine is clear before running the move.

## Why Individual Machine Restoration Matters

A typical scenario during rehearsals is that a director often request revisiting specific moments in the show. Consider a 10-cue production where you're currently at Cue 6, and the director wants to return to Cue 4. However, not all cues move every machine. In our example, lets pretend that only one machine moved in Cue 3, but we have 4 machines in our show. Simply re-running Cue 3 won't guarantee all machines are in the correct starting position for Cue 4.

By using Restore Cue, you can:

* Move all your machines to the correct starting position
* Move machines individually
* Prevent potential set piece collisions

## How to Restore a Cue

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-7bf5385554726092ec95e07a9b7354ccb053d5b3%2Frestore-cue.gif?alt=media" alt="restore-cue"><figcaption></figcaption></figure>

1. Right-click the cue header of the cue you want to restore - this is usually the cue just before the cue you are about to run again
2. Select "Restore Cue" to open the Restore Stage Window
3. Select machine(s) you want to move by:
   * Single click for one machine
   * Ctrl+Click for multiple non-consecutive machines
   * Shift+Click for consecutive machines
4. Choose the Playback for loading moves
5. Set Speed, Acceleration, and Deceleration values
6. Click the Load icon to prepare the movement
7. Press GO on the loaded playback to execute
8. Repeat for each machine until all are correctly positioned
9. Close the Restore Stage Window after completing all moves

{% hint style="info" %}
Moving machines individually can help prevent potential collisions.
{% endhint %}


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