# Spike Input Fields

## Spike Name

To change the name double click in the **Name** column give it a new name and then press `enter` or `tab` to save it.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-b2eca1622302550c5f3ab532142ae4c19fcdb92c%2FEdit%20Spike%20Name.gif?alt=media)

## Spike Type

To change the type double click in the **Type** column and select the desired type then press `enter` or `tab` to save it.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-2c4effd33b03f13d5f3f0437cc70530cabcc35f3%2FChange%20Spike%20To%20Incremental.gif?alt=media)

#### Useful for all types of movement (turntables, winches, lifts, etc.)

* [Simple](https://docs.creativeconners.com/docs/spikemark/spikes/simple) - The classic spike that you know and love. Give it a name. Give it a position. Give it a Go!
  * Uses only the [Spike Value](#spike-value).
* [Incremental](https://docs.creativeconners.com/docs/spikemark/spikes/incremental) - Increase or decrease the current position by a specific number.
  * Uses only the [Spike Factor](#spike-factor).

#### Useful for turntables

* [Nearest Multiple](https://docs.creativeconners.com/docs/spikemark/spikes/nearest-multiple) - Move forward (clockwise) or reverse (counterclockwise) to the nearest multiple of 0 to 359.
* [Nearest Forward Multiple](https://docs.creativeconners.com/docs/spikemark/spikes/nearest-forward-multiple) - Move only forward (clockwise) to the nearest multiple of your Spike Factor and Offset.
* [Nearest Reverse Multiple](https://docs.creativeconners.com/docs/spikemark/spikes/nearest-reverse-multiple) - Move only reverse (counterclockwise) to the nearest multiple of your Spike Factor and Offset.

## Spike Value

The Spike Value is used only for **Simple Cues** and can be any number [between the Minimum Reverse and Maximum Forward values.](https://docs.creativeconners.com/docs/spikemark/position-scale/limits/setting-soft-limits) If you know exactly where your unit wants to travel, put that location here.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-8253b8980d23ebf549fe46e422911a507f4a4278%2FEdit%20Spike%20Value.gif?alt=media)

## Spike Factor

The Spike Factor is essentially the number of different physical locations a unit can be moved to. It is really only relevant for turntables and treadmills, or other machines that can have continuous motion in a given direction.

For example, a turntable only has 360 degrees of travel before it is back to it's original position. A treadmill that has a matching paint pattern every 2' could use a 24" factor so that it would always match the paint.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-f352a9862ba96a0ee916e809fbb3656f1830260b%2FEdit%20NM%20Factor.gif?alt=media)

## Spike Offset

Spike Offset is the location away from the origin.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-9712677d9f2be3c560271a6aeb9ac4bfaabd242e%2FEdit%20NRM%20Spike%20Offset.gif?alt=media)
