> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark/spikes/spike-input-fields.md).

# Spike Input Fields

## Spike Name

To change the name double click in the **Name** column give it a new name and then press `enter` or `tab` to save it.

![](/files/-Mi6uawUcrr_EbVxkMnB)

## Spike Type

To change the type double click in the **Type** column and select the desired type then press `enter` or `tab` to save it.

![](/files/-Mi6x3ib4R8O7v5kIYeR)

#### Useful for all types of movement (turntables, winches, lifts, etc.)

* [Simple](/docs/spikemark/spikes/simple.md) - The classic spike that you know and love. Give it a name. Give it a position. Give it a Go!
  * Uses only the [Spike Value](#spike-value).
* [Incremental](/docs/spikemark/spikes/incremental.md) - Increase or decrease the current position by a specific number.
  * Uses only the [Spike Factor](#spike-factor).

#### Useful for turntables

* [Nearest Multiple](/docs/spikemark/spikes/nearest-multiple.md) - Move forward (clockwise) or reverse (counterclockwise) to the nearest multiple of 0 to 359.
* [Nearest Forward Multiple](/docs/spikemark/spikes/nearest-forward-multiple.md) - Move only forward (clockwise) to the nearest multiple of your Spike Factor and Offset.
* [Nearest Reverse Multiple](/docs/spikemark/spikes/nearest-reverse-multiple.md) - Move only reverse (counterclockwise) to the nearest multiple of your Spike Factor and Offset.

## Spike Value

The Spike Value is used only for **Simple Cues** and can be any number [between the Minimum Reverse and Maximum Forward values.](/docs/spikemark/position-scale/limits/setting-soft-limits.md) If you know exactly where your unit wants to travel, put that location here.

![](/files/-Mi6vFD5vpP6wN_lXlYP)

## Spike Factor

The Spike Factor is essentially the number of different physical locations a unit can be moved to. It is really only relevant for turntables and treadmills, or other machines that can have continuous motion in a given direction.

For example, a turntable only has 360 degrees of travel before it is back to it's original position. A treadmill that has a matching paint pattern every 2' could use a 24" factor so that it would always match the paint.

![](/files/-Mi72onpnZ6nLemH7Vip)

## Spike Offset

Spike Offset is the location away from the origin.

![](/files/-Mi70pV6c0peDqr91Xis)


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