Spike Input Fields

Spike Name

To change the name double click in the Name column give it a new name and then press enter or tab to save it.

Spike Type

To change the type double click in the Type column and select the desired type then press enter or tab to save it.

Useful for all types of movement (turntables, winches, lifts, etc.)

  • Simple - The classic spike that you know and love. Give it a name. Give it a position. Give it a Go!

  • Incremental - Increase or decrease the current position by a specific number.

Useful for turntables

  • Nearest Multiple - Move forward (clockwise) or reverse (counterclockwise) to the nearest multiple of 0 to 359.

  • Nearest Forward Multiple - Move only forward (clockwise) to the nearest multiple of your Spike Factor and Offset.

  • Nearest Reverse Multiple - Move only reverse (counterclockwise) to the nearest multiple of your Spike Factor and Offset.

Spike Value

The Spike Value is used only for Simple Cues and can be any number between the Minimum Reverse and Maximum Forward values. If you know exactly where your unit wants to travel, put that location here.

Spike Factor

The Spike Factor is essentially the number of different physical locations a unit can be moved to. It is really only relevant for turntables and treadmills, or other machines that can have continuous motion in a given direction.

For example, a turntable only has 360 degrees of travel before it is back to it's original position. A treadmill that has a matching paint pattern every 2' could use a 24" factor so that it would always match the paint.

Spike Offset

Spike Offset is the location away from the origin.

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