Spike Input Fields
Last updated
Last updated
To change the name double click in the Name column give it a new name and then press enter
or tab
to save it.
To change the type double click in the Type column and select the desired type then press enter
or tab
to save it.
Simple - The classic spike that you know and love. Give it a name. Give it a position. Give it a Go!
Uses only the Spike Value.
Incremental - Increase or decrease the current position by a specific number.
Uses only the Spike Factor.
Nearest Multiple - Move forward (clockwise) or reverse (counterclockwise) to the nearest multiple of 0 to 359.
Nearest Forward Multiple - Move only forward (clockwise) to the nearest multiple of your Spike Factor and Offset.
Nearest Reverse Multiple - Move only reverse (counterclockwise) to the nearest multiple of your Spike Factor and Offset.
The Spike Value is used only for Simple Cues and can be any number between the Minimum Reverse and Maximum Forward values. If you know exactly where your unit wants to travel, put that location here.
The Spike Factor is essentially the number of different physical locations a unit can be moved to. It is really only relevant for turntables and treadmills, or other machines that can have continuous motion in a given direction.
For example, a turntable only has 360 degrees of travel before it is back to it's original position. A treadmill that has a matching paint pattern every 2' could use a 24" factor so that it would always match the paint.
Spike Offset is the location away from the origin.