> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark-6/actions/motor-property-action.md).

# Motor Property Action

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-ca3c455d0f2fe545ae8b49f5524979f202db7a1e%2Fmotor-property-action-button.png?alt=media" alt=""><figcaption></figcaption></figure>

Motor Property Action allow you to change specified motor properties in your cue sequence.

## Motor Properties

* Scenery Length
* Scenery Width
* Scenery Height
* Min Jogging Percentage
* Max Jogging Percentage

### Change Scenery Dimensions in the Stage Model

This feature solves a common staging challenge: When multiple set pieces run on the same deck track, you may want the model to reflect the different size set pieces. Create a Motor Property Action to update the set piece's dimensions in the Stage Model without leaving the cue list during your show.

You can idividually change the length, width, and height of the set piece in the Stage Model

### Jogging Percentage

Adjust Maximum and Minimum Jog Percentages to control joystick sensitivity. This proves especially useful when different show segments require different motor speed ranges for safe operation when jogging from the joystick.

## Editing and Executing a Motor Property Action

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-592d52cf27e723f05e039d1630cdf65543aee8d7%2Fedit-motor-properties-action.gif?alt=media" alt="edit-motor-property-action gif"><figcaption></figcaption></figure>

### To Edit

1. Click the action inside your cue
2. Select a motor from the Motor dropdown
3. Choose a property from the Property dropdown to Update
4. Enter the new value
5. Click Save to confirm or Discard Changes to cancel

### To Execute

1. Load the Cue
2. Press Go on the Playback that has the Motor Property Action


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