# Playbacks

A playback controls cue execution, with each playback capable of managing one sequence per cue.

## Playback Components

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-17cc8056ad6ed2e5276802a3421e2a440982fa2b%2Fplayback-manager-overview.png?alt=media" alt="Playback Manager Overview"><figcaption></figcaption></figure>

Playback Manager Key Elements:

1. Playback Number
2. Active Cues
3. Loaded Cues (only one cue loadable at a time)
4. Playback Live Speed Control
5. Go Button
6. Stop Button

## Running a Cue

When you load a cue, the sequences that consist of [movements](https://docs.creativeconners.com/docs/spikemark-6/movements/motor-moves), [triggers](https://docs.creativeconners.com/docs/spikemark-6/triggers), and [actions](https://docs.creativeconners.com/docs/spikemark-6/actions) are loaded into their corresponding playback.

Running a cue involves two steps:

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-0cd4a9f8a3d90f6c429a7a2f2139a60f96eb8517%2Fload-run-cue.gif?alt=media" alt="Load and Run Cue Process"><figcaption></figcaption></figure>

1. Load the desired cue
2. Press GO on the loaded playback

## Cue Status Colors

Cues are color-coded to indicate their current state:

* Red: Cue is Loaded
* Green: Cue is Running
* Blue: Cue is Complete

{% hint style="info" %}
If the operator is colorblind the cue colors can be changed in File > Spikemark Options > Accessibility
{% endhint %}

## Soft Stop

Soft Stop allows you to stop motion smoothly and safely.

### Soft Stop Options

You can soft stop:

* All machines on a specific playback
* All playbacks from the Cue Control Window

{% hint style="info" %}
Soft Stop provides a controlled, gradual deceleration to prevent abrupt machine stops.
{% endhint %}
