Playbacks

A playback controls cue execution, with each playback capable of managing one sequence per cue.

Playback Components

Playback Manager Overview

Playback Manager Key Elements:

  1. Playback Number

  2. Active Cues

  3. Loaded Cues (only one cue loadable at a time)

  4. Playback Live Speed Control

  5. Go Button

  6. Stop Button

Running a Cue

When you load a cue, the sequences that consist of movements, triggers, and actions are loaded into their corresponding playback.

Running a cue involves two steps:

Load and Run Cue Process
  1. Load the desired cue

  2. Press GO on the loaded playback

Cue Status Colors

Cues are color-coded to indicate their current state:

  • Red: Cue is Loaded

  • Green: Cue is Running

  • Blue: Cue is Complete

If the operator is colorblind the cue colors can be changed in File > Spikemark Options > Accessibility

Soft Stop

Soft Stop allows you to stop motion smoothly and safely.

Soft Stop Options

You can soft stop:

  • All machines on a specific playback

  • All playbacks from the Cue Control Window

Soft Stop provides a controlled, gradual deceleration to prevent abrupt machine stops.

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