> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark/stage-model-viewer/making-models/making-a-hoist.md).

# Modeling A Hoist

As you saw with a lift, the winch-style model can be used to represent various machines other than ordinary deck winches. A hoist is set up similar to a lift, but it often has smaller dimensions, and resides above the deck, instead of below.

### Parameters To Set

* **Axis Type:** Hoist
* **Width:** 1.5ft
* **Length:** 5ft
* **Height:** 1.5ft
* **Rotation X:** 90 Degrees
* **Rotation Y:** 90 Degrees
* **Distance from Center:** 0ft
* **Distance from Plaster:** 1.5ft

### Instructions

![](/files/-MiWSFNJ4oq7s65bErv7)

1. Select the motor you wish to adjust.
2. Select **winch** in the **Scenery Type** window.
3. Select **Hoist** in the **Axis Type** dropdown menu.
4. Adjust **Width, Length, and Height**.
   1. The **Width and Height** in this case are the plan dimensions of the unit.
   2. The **LENGTH** is the **DEPTH** of the unit.
5. Adjust **Rotation X** and **Rotation Y** so that the unit travels vertically.
6. Adjust **Distance** and **Elevation** to reflect actual location on the stage.
   1. In this example, we have the unit coming all the way to the ground. If you have a minimum height **above** **the deck**, use that height for **Elevation from Stage.**
7. Set [**Max Forward Position Soft Limit**](/docs/spikemark/position-scale/limits/setting-soft-limits.md) for actual travel distance.


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