# UDP Messenger

The UDP Messenger, formerly the Stagehand Messenger, allows communication to outside control systems via a simple UDP text string. This feature was introduced to communicate with a proprietary AV controller in a permanent installation.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-d32c9fb56b056436eee5eb666f38350936553b5c%2FUDPMessengerAdd.png?alt=media)

Set your Target Address to the [IP Address](https://docs.creativeconners.com/docs/spikemark/ip-address-and-network-connection) and the Port of the device that is listening for UDP messages in the Stagehand Properties Panel

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-17974ad2e3db0d4505d48f8d963e8c3423ada378%2FUDPMessenger.png?alt=media)

In the Cue Workspace, add a “movement” by dragging and dropping the Messenger into a Cue and add your UDP String into the message to send box and Click Update.

In this example we are executing a manual entry to move the Submaster Fader 1 on our Lighting Console to 75%

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-be4c42ce1b73b494152ef3a6266a8e312b7c92ff%2FUDPMovement.png?alt=media)

{% hint style="info" %}
Check the User Guide of your receiving device for the appropriate string commands
{% endhint %}

The UDP Messenger sends out whatever text string is in the movement window when the cue is executed. In the above example, Spikemark is triggering a submaster change, though the text string can be anything you like. The important part is that the device listening for it understands it.
