Dynamic Spikes
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Dynamic Spikes calculate positions on the fly. Dynamic Spikes determines the target position based on the starting point of a motor and then perform a calculation to get the final position. This makes adjustments quick and flexible.
Dynamic Spikes are useful for situations where the target position is not fixed, such as when using a turntable, and you want to "go another 180 degrees" or you want to run the turntable to "the 3-O'clock position." Instead of having to write cues that go 180, 360, 540, etc., you can use Dynamic Spikes to go to the next increment of 180 degrees.
Unlike Simple Spikes which have a concrete position they're targeting, Dynamic Spikes use up to two different fields to make the calculation.
The Spike Factor is essentially the number of different physical locations a unit can be moved to. It is really only relevant for turntables and treadmills, or other machines that can have continuous motion in a given direction.
For example, a turntable only has 360 degrees of travel before it is back to its original position. A treadmill that has a matching paint pattern every 2' could use a 24" factor so that it would always match the paint.
Spike Offset is the location away from the origin.