Jog Workspace
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The Jog Workspace is designed to get you moving 1 or 100s of machines quickly, and it is broken up into major 11 parts.
The Stagehand Axis Grid is where you can see all the Stagehands in the show. Each Stagehand is represented by a card and shows the most important information like position and status. By selecting a Stagehand(s) you can get access to all of its properties as well as jog it or run it to a target position.
The axis dashboard is where you can see all the currently selected Stagehands. This is important because everything in the dashboard will move when you jog or run to a target position using move to position.
The quick properties are a subset of the properties that are the most important for getting up and running quickly. Additionally, editing the quick properties will update the value for all selected Stagehands.
The Playbacks Controller is where you can see all the playbacks in the show. From here you can also see the loaded and running cues on each playback. Additionally, you can control the playbacks by running, stopping, or adjusting the live speed. Detailed information can be found in the Playback Control section.
The filter and tag bar is located at the top of the Spikemark window. It allows you to narrow down which Stagehands you are viewing by filtering them by name, status, or tag. This is helpful when you have a large number of Stagehands and are only concerned with a specific subset of them.
Detailed information can be found in the following sections:
The Control Devices section is where you can quicly get to the configuration for the control devices as well as see the status of the devices.
There are 3 possible control device in Spikemark and more information for each can be found in the following sections:
The Menu Bar is located at the top of the Spikemark window. It contains the following menus:
File: This menu contains options for creating, opening, saving, and exporting show files.
Stagehand: This menu contains options for creating, connecting, and editing Stagehands.
Cues: This menu contains options for creating, editing, and manipulating cues.
Stage: This menu contains options for controlling the stage.
Show Control: This menu contains options for connecting Spikemark to other systems like media servers and lighting consoles.
Machine Library: This has all of Creative Conners' machines and their settings for quick programming.
Showstopper: This menu contains options for displaying and controlling the Showstopper status'.
Console: This menu contains options for configuring the console.
Pendant: This menu contains options for configuring the pendant.
Window: This menu contains options for popping out additional windows to customize the UI.
Administration: This menu contains options for configuring the user authorization in Spikemark.
Help: This menu contains options for accessing the log files and general Spikemark information.
The visualizer is where you can see a 3D representation of your motors and scenery. In the visualizer the scenery is tracking to the motors actual position so you can see where everything is in real time. More detailed information can be found in the Visualizer section.
The Showstopper status pane displays the state of each Showstopper 4 and later emergency stop button in the system. Detailed information on configuration can be found in the Showstopper Node Editor section.
The properties pane is where you can edit all the nitty-gritty properties of the currently selected Stagehand. More information on each type of Stagehand's properties can be found in the section.
Spikemark can be run in Live Mode, where you are connected to real machines, or it can be run in Simulator Mode where you can work offline and test your show without the need for real machines.
More information can be found in the section.