# Modbus Effect

Spikemark has the ability to connect to external, third-party devices using Modbus TCP/IP protocols. Similar to a Stagehand FX, the Modbus Effect allows you to select a specific Modbus coil to be ACTIVATED or CLEARED that could control any number of other effects.

Click on Stagehand, and select Add Modbus Effect.

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Network setup in which you must match IP Address, Port and Modbus Unit ID both in Spikemark and on your external device.

Timeout - The amount of time Spikemark will attempt to send data to a Modbus device. If it doesn’t communicate with a device in that time, the Modbus communication will give up.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-33bbdc9c756529133a7d9c4468ab5b44f44d0972%2FModbusNet.png?alt=media)

In the Cue Workspace, drag and drop to add a “movement” to your cue. Click on the Modbus Effect and choose the coil number you want to control, and whether it is being Activated or Cleared. Click Update to confirm

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-120ffda2c060976a74d6521a562613e74697045d%2FModbusMovement.png?alt=media)
