# Cue Structure

## Cue List

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-23472c878f7aa3f8144312877c2214f1f6f714eb%2Fcue-list.png?alt=media" alt="Cue List"><figcaption></figcaption></figure>

Cues are sorted in the cue list in the order they will be played during the show. The sorting of cues is determined by the cue number and there is no limit on the number of cues that can be in a show.

## Cue

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-6a6877019b3e6cdbece17f9d138794ad232bf775%2Fcue.png?alt=media" alt="Cue"><figcaption></figcaption></figure>

A cue is the largest building block of a show and represents an entire look or moment on stage. Each cue is made up of individual movements, actions, and triggers that spell out the exact placement of scenic elements and performers on stage.

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-36c501cf4bb4d230341ff51926ca484b6ed1445e%2Fsouthcoast-rep-of-good-stock-cue-2.png?alt=media" alt="Cue"><figcaption></figcaption></figure>

{% embed url="<https://www.youtube.com/watch?v=4th0DukqjZU>" %}

In this example cue 2 is the interior of the house.

## Playback

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-197f6b385baf7a86d8df99452e1d118094bd5d08%2Fplayback-in-cue.png?alt=media" alt="Playback"><figcaption></figcaption></figure>

A playback is the mechanism for controlling the execution of cues. Each playback can have one sequence assigned to it per cue.

## Sequence

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-5a4f91bfa0af902c0c30ef6991019d4168f14f57%2Fsequence-in-cue.png?alt=media" alt="Sequence"><figcaption></figcaption></figure>

A sequence is made up of steps that are linked together with triggers. A sequence is assigned a playback that it will be run on during the show. Sequences are automatically created while programming.

## Step

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-5f2ed8a7b71be8f4526be0e96cb1c67ae2a96118%2Fstep-in-cue.png?alt=media" alt="Step"><figcaption></figcaption></figure>

A step exists in a sequence and contains Stagehand movements, actions, and triggers. Each step can have an unlimited number of these components, and all the components will start at the same time when the step is run.

## Movement

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-bd7282a1619b046aa550b328fc4281ce1f3b063b%2Fmovement-in-cue.png?alt=media" alt="Movement"><figcaption></figcaption></figure>

Movements are the smallest building blocks of a cue. A movement exists in a step and performs a single task for a single Stagehand. Each type of Stagehand has its own [type of movement](https://docs.creativeconners.com/docs/spikemark-6/movements).

## Trigger

<figure><img src="https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-c04e2486e0bdeb67ac21b3c97b0904250876f9d5%2Ftrigger-in-cue.png?alt=media" alt="Trigger"><figcaption></figcaption></figure>

Triggers link together steps to create more complex sequences. Each [type of trigger](https://docs.creativeconners.com/docs/spikemark-6/triggers) looks for a specific condition to be met before executing the next step in the sequence. Triggers can be stacked to create more complex conditions.
