Nearest Multiple Spike
Nearest Multiple Spikes will move the motor in either direction to the closest multiple of Factor plus Offset. Put in other words:
is found by calculating the
NewForwardPositionNew Forward Position
and the
NewReversePositionNew Reverse Position
, then selecting which one is closest to the
CurrentMotorPositionCurrent Motor Position
and setting that as the New Target Position.

  • PC=P_C=
    Current Position
  • R=R↑=
    Round Up
  • R=R↓=
    Round Down
  • F=F=
    Factor Value
  • S=S=
    Offset Value
PC(R[PC/F]F+S)<?PC(R[PC/F]F+S)|P_C-(R↑[P_C/F]*F+S)| <^? |P_C-(R↓[P_C/F]*F+S)|

NewForwardPosition=Round(CurrentMotorPosition/Factor)Factor+OffsetNew Forward Position = Round↑(CurrentMotorPosition/Factor) * Factor + Offset

NewReversePosition=Round(CurrentMotorPosition/Factor)Factor+OffsetNew Reverse Position = Round↓(CurrentMotorPosition/Factor) * Factor + Offset
If none of this is making sense, check out our section on Using Spikes with a Turntable.

Nearest multiple spikes are denoted with a (left right arrow) and use a Factor and an Offset.
To change the type double click in the Type column and select Nearest Multiple then press enter or tab to save it.

To change the factor double click in the Factor column give it a new factor and then press enter or tab to save it.

To change the offset double click in the Offset column give it a new offset and then press enter or tab to save it.
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On this page
Changing the Type
Changing the Factor
Changing the Offset‌