# 5.2 Test Manual Movement

Many of us here at CCI will do all of this initial manual movement testing by **jogging from the Stagehand face,** often before connecting the Stagehand to Spikemar&#x6B;**.** For ease of use, this tutorial will utilize your **Network Jogging** skills from the previous section. Remember to do this with EACH machine.

{% hint style="danger" %}
Just remember to use **SLOW AND SMOOTH INPUTS.** Be gentle with your machines!
{% endhint %}

### Moving in the **Forward** direction **must count Up**

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-48a5cb83ad3f1aa50bbd955d86f83395c0538a9c%2FSM_QS_NS_Jog%20FWD.gif?alt=media)

### Moving in the **Reverse** direction **must count Down**

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-807e916a41e2d3f88b300d7baeb847645970df83%2FSM_QS_NS_JogRev.gif?alt=media)

{% hint style="warning" %}
**If your machine is counting Down when moving Forward or counting Up when moving Reverse, you will need to rewire your encoder before you will be able to run cues in Live Mode.**
{% endhint %}

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-f6c16b9762688298a0c3c5f7ab5e019762a3cfde%2FSM_QS_NS_BADJOG.gif?alt=media)

{% hint style="success" %}
**Once you confirm your machine(s) is counting in the correct direction, attach your scenery and simply jog them individually in Spikemark**
{% endhint %}
