Docs
Download Spikemark
  • Creative Conners Docs
  • Technical Support
    • Tech Tips
      • Revolver V1 Position Issues
      • Setting Up a New Comptuer for Spikemark
  • Spikemark 6
    • Navigating Spikemark
      • Show Modes
      • Workspaces
        • Jog Workspace
        • Cues Workspace
        • Preset Workspace
        • Customize Your Workspace
      • Selection and Input
      • Tags
      • Filters
      • Search
      • Keyboard Shortcuts
    • Cues
      • Cue Structure
      • Cue Creation
        • Add Movements
        • Add Triggers
        • Add Actions
      • Editing Cue Properties
      • Cue Deletion
    • Movements
      • Motor Movements
      • Locked Group Movements
      • Unlocked Group Movements
      • FX Movements
      • OSC Movements
        • Custom OSC Command Library
      • UDP Movements
      • Modbus Movements
    • Triggers
      • Playback Go Trigger
      • Delay Trigger
      • Completion Trigger
      • Position Trigger
      • FX Input Trigger
      • Stacking Triggers
    • Actions
      • Motor Property Action
      • Motor Method Action
      • Playback Property Action
    • Running Cues
      • Playbacks
        • Playback Editing
        • Playback Control Speed
        • Playback Stacking
      • Cue Controls
      • Console
      • Consolette
      • Restore Cue
    • Spikes
      • Simple Spikes
      • Dynamic Spikes
        • Incremental Spikes
        • Nearest Forward Multiple Spikes
        • Nearest Reverse Multiple Spikes
        • Nearest Multiple Spikes
      • Locked Group Spikes
    • Presets
      • Presets Overview
      • Creating, Editing, and Deleting Presets
      • Running Presets
    • User Authentication and Authorization
      • Overview
      • Users
      • Roles
      • Permissions
    • Show Control
      • Open Sound Control (OSC)
        • Send OSC Messages
        • OSC Position Output
        • OSC Input Trigger
          • OSC Input Messages
          • Cue Messages
          • Playback Messages
          • Sequence Step Messages
          • Motor Movement Messages
          • Motor Messages
        • Troubleshooting OSC
          • OSC Response Window
          • Medialon Manager Configuration
      • UDP
        • Send UDP Messages
        • UDP Position Output
      • Watchout Position Output
      • PosiStageNet (PSN)
  • Spikemark 5
    • How to Open Spikemark
    • Spikemark Installation
      • User Authorization
      • Windows Settings
    • Quick Start Tutorial
      • Step 1: Adding Motors
        • 1.1 Simulator Mode
        • 1.2 Add Motors from the Machine Library
        • 1.3 Rename Motors
        • 1.4 Add A Group
      • Step 2: Saving
      • Step 3: Jogging
        • 3.1 Single Axis Jogging
        • 3.2 Jogging Multiple Machines (Multi-Jog)
        • 3.3 Move To Position
      • Step 4: Writing Your First Cues
        • 4.1 Cues Workspace
        • 4.2 Add A Movement
        • 4.3 Duplicate A Cue
        • 4.4 Delete A Movement From A Cue
        • 4.5 Edit Movement - Changing Position, Speed, and Time
        • 4.6 Copy to Group
        • 4.7 Cue Total Time
        • 4.8 Load and Run your Cue
        • 4.9 Spikes
        • 4.10 Cue Links
        • 4.11 Restore Cue
        • 4.12 Delete A Cue
      • Step 5: Going Live
        • 5.1 Set Your IP Address
        • 5.2 Test Manual Movement
        • 5.3 Resetting Position
        • 5.4 Program Your Show
      • Sharpen Your Programming Skills
    • Steps to a Successful Load-In
    • Show Modes
    • Locking Changes
    • Workspaces
      • Customize Your Workspace
    • Selection and Input
    • IP Address and Network Connection
      • Setting Computer IP Address
      • Setting Stagehand IP Address
      • Setting Showstopper Consolette IP Address
      • Setting Pendant IP Address
      • Setting Showstopper IP Address
      • Setting Showstopper Node ID
      • Connecting To A Stagehand
      • Connecting To A Showstopper Consolette
      • Connecting To A Pendant
    • Adding Motors or Machines
      • Adding Motors or Machines From The Machine Library
      • Adding Custom Motors or Machines To Spikemark
      • Importing Motors or Machines
      • Exporting Motors or Machines
    • Stage Model Viewer
      • Changing Your Viewer
      • Adjusting the Stage Size
      • Changing the Type of Scenery
      • Adjusting Model Dimensions
      • Adjusting Model Rotation
      • Adjusting Location On Stage
      • Making Models
        • Modeling A Winch
        • Modeling A Lift
        • Modeling A Hoist
        • Modeling A Vertical Curtain
        • Modeling A Split Curtain
        • Modeling A Turntable or Periaktos
    • Tags
    • Editing Direction Labels
    • Filters
    • Search
    • Position
      • Reset Position
      • Units
      • Position Scale
        • Position Scale Wizard
        • Manually Calculate Position Scale
      • Limits
        • Setting Hard Limits
        • Setting Soft Limits
      • Target Tolerance
      • Strict Timing Mode
      • Position Fault and Max Position Error
      • Motor Tuning Overview
        • Motor Tuning - The Practical Approach
    • Load Cell
      • Load Cell Readout
      • Load Cell Configuration
      • Load Cells and Groups
    • Speed
    • Spikes
      • Adding A Spike
      • Removing A Spike
      • Spike Input Fields
      • Simple Spike
      • Incremental Spike
      • Nearest Forward Multiple Spike
      • Nearest Reverse Multiple Spike
      • Nearest Multiple Spike
    • Editing Cues
      • Adding and Deleting Cues
      • Adding and Deleting Movements
      • Edit Movement
      • Edit Cue Options
    • Cue Controls
    • Cue Status
    • Cue Links
      • Completion Link
      • Time Link
      • Position Link
      • Input Link
      • Deleting A Cue Link
    • Presets
    • Motor Groups
    • Showstopper Node Editor
    • Show Control
      • Open Sound Control (OSC)
        • OSC Position Output
        • OSC Messenger
          • Expanding The Command Library
        • OSC Response Window
        • OSC Input Trigger
          • Input Messages
          • Cue Commands
          • Motor Commands
          • My OSC Input Trigger Isn't Working, Is there another way?
      • UDP
        • UDP Position Output
        • UDP Messenger
      • Watchout Position Output
      • Modbus Effect
      • PosiStageNet (PSN)
    • Drive Communication
      • Drive Information
      • Configuring The Drive
      • Analyzing Movements
      • Drive Communication: Compatibility
      • Drive Communication: Setting VFD Parameters
      • RS-485 Upgrade
        • Upgrading an A800
        • Upgrading an A700
        • Drive Communication Troubleshooting
      • VFD Fault Codes
    • Motor Status Icons
    • Keyboard Shortcuts
    • Advanced Cue Techniques
  • Showstopper
    • Showstopper 4 Base
      • Installation
      • Operation
      • Troubleshooting
      • Specifications
    • Spikemark Console
      • Making-The-Connections
      • Using-the-Console
      • Console-Firmware
      • Troubleshooting
      • Specifications
    • Spikemark Pendant V2
      • Getting Started
      • Setup
      • Operation
      • Troubleshooting
      • Specifications
      • Drawings
    • Showstopper 4 E-Stop Hub
      • Getting Started
      • Installation
      • Operation
      • Troubleshooting
      • Specifications
    • Showstopper 4 Accessory Hub
      • Getting Started
      • Installation
      • Operation
      • Troubleshooting
      • Specifications
    • Showstopper Remote E-Stop
      • Installation
      • Making The Connections
      • Operation
      • Troubleshooting
      • Specifications
    • Control Connection
      • Installation
      • Making The connections
      • Operation
      • Troubleshooting
      • Specifications
    • Drive Connection
      • Installation
      • Making The connections
      • Operation
      • Troubleshooting
      • Specifications
    • Showstopper E-Stop Patch Panel
    • Showstopper Accessory Patch Panel
    • 🦺Safety Interlock
      • Safety Interlock Classic
      • Safety Interlock Pro
      • Safety Interlock Pro 4
      • 4-Axis Safety Interlock
    • Legacy
      • Showstopper 3 Base
      • Showstopper 3 Remote
      • Showstopper 3 E-Stop Patch Panel
      • Stage Manager
        • Getting Started
        • Installation
        • Making the Connections
        • Operation
        • Troubleshooting
        • Specifications
      • Showstopper 4 Consolette
        • Features
        • Making the Connections
          • Accessory Cable Connection
          • Ethernet Connection
          • Multiple Consolettes
        • On-Board Settings
        • Operation & Spikemark Integration
        • Connecting the Consolette to Spikemark
        • Jogging Motors
        • Running Cues
        • Emergency Stop
        • Updating Consolette Firmware
        • Troubleshooting
        • Physical Specifications
        • Drawings
  • Stagehand
    • Stagehand Firmware
      • Manually Updating a Stagehand Unipolar V6 Card via SD Card
      • Manually Updating a Stagehand Unipolar V6 Card via USB
    • Stagehand Parameters
      • Stagehand Pro 2 Parameters
      • Stagehand Pro 3/Pro 4 Parameters
      • Stagehand Pro 3e Parameters
      • Stagehand Pro 5 Parameters
      • Stagehand Apprentice 2 Parameters
      • Stagehand Apprentice
      • Stagehand AC - AKA: The Classic
      • Classic+ Parameters
      • Pro+ Parameters
      • Setting the C3 Value
      • Setting the C4 Value
      • All Clear/Parameter Clear
      • How to Use the Mitsubishi VFD Keypad
      • USB Parameter Sets
      • Parameter Library in Spikemark
    • Stagehand Apprentice
      • Getting Started
      • Installing the Stagehand
      • Making the Connections
      • Hooking up a motorized effect
      • Using the Stagehand
      • Troubleshooting
      • Technical Support
      • Specifications
    • Stagehand Apprentice DC
    • Stagehand Apprentice 2
      • Stagehand Apprentice 2: Features
      • Stagehand Apprentice 2: Installation
      • Stagehand Apprentice 2: Making The Connections
        • Stagehand Apprentice 2: Power Input
        • Stagehand Apprentice 2: Motor and Brake Output
        • Stagehand Apprentice 2: Sensor Input
        • Stagehand Apprentice 2: Interlock Inputs
        • Stagehand Apprentice 2: Ethernet Input
        • Stagehand Apprentice 2: Showstopper Emergency Stop Input
      • Stagehand Apprentice 2: Operation
      • Stagehand Apprentice 2: Troubleshooting
      • Stagehand Apprentice 2 Specifications
      • Stagehand Apprentice 2: Drawings
    • Stagehand FX
      • Getting Started
      • Making the Connections
      • Connecting an Effect
      • Operation
      • Troubleshooting
      • Specifications
    • Stagehand Hydraulic
      • Getting Started
      • Features
      • Installation
      • Operation
      • Troubleshooting
      • Technical Support
      • Specifications
      • Drawings
    • Stagehand Pro 3
    • Stagehand Pro 3E
    • Stagehand Pro 4
      • Stagehand Pro 4: Unpacking
      • Stagehand Pro 4: Installation
      • Stagehand Pro 4: Making The Connections
        • Stagehand Pro 4: Power Input
        • Stagehand Pro 4: Motor and Brake Output
        • Stagehand Pro 4: Sensor Input
        • Stagehand Pro 4: Interlock Inputs
        • Stagehand Pro 4: Ethernet Input
        • Stagehand Pro 4: Showstopper Emergency Stop Input
      • Stagehand Pro 4: Operation
        • Stagehand Pro 4: Powering Up
        • Stagehand 4: Machine Configuration
        • Stagehand Pro 4: Manual Operation (Jogging)
        • Stagehand Pro 4: Brake Test
        • Stagehand Pro 4: Connecting to Spikemark
        • Stagehand Pro 4: Status Displays
      • Stagehand Pro 4: Troubleshooting
        • Stagehand Pro 4: Recovering From Faults
        • Stagehand Pro 4: Monitoring Behavior
      • Stagehand Pro 4: Specifications
      • Stagehand Pro 4: Drawings
    • Stagehand Pro 5
      • Stagehand Pro 5: Features
      • Stagehand Pro 5: Installation
      • Stagehand Pro 5: Making The Connections
        • Stagehand Pro 5: Power Input
        • Stagehand Pro 5: Motor and Brake Output
        • Stagehand Pro 5: Sensor Input
        • Stagehand Pro 5: Interlock Inputs
        • Stagehand Pro 5: Ethernet Input
        • Stagehand Pro 5: Showstopper Emergency Stop Input
      • Stagehand Pro 5: Operation
      • Stagehand Pro 5: Troubleshooting
      • Stagehand Pro 5 Specifications
      • Stagehand Pro 5: Drawings
      • Stagehand Pro 5: Replace Control Card
    • Deck Chief 2
      • Getting Started
      • Features
      • Making the Connections
      • Using the Deck Chief
      • Troubleshooting
      • Specifications
    • Stagehand Classic+
    • Stagehand Pro+
    • Legacy Manuals
      • Deck Chief
        • Getting Started
        • Installation
        • Making the Connections
        • Using the Deck Chief
        • Troubleshooting
        • Specifications
        • Deck Chief Legacy Connections
      • Stagehand Mini^2
      • Stagehand Pro AC (Pro 2)
      • Stagehand AC
      • Stagehand Mini
      • Stagehand DC & DC Max
    • X-Groove Override
  • Machinery
    • Smart Chain Hoist
      • Getting Started
      • Installation
      • Making the Connections
      • Under The Hood
      • Troubleshooting
      • Specifications
    • Floorpocket
      • GettingStarted
      • Installation
      • Making the Connections
      • Prepping the Machine for Operation
      • VFD Settings
      • Troubleshooting
      • Specifications
    • Floorpocket v2
      • Get Started
        • Unpack
        • Installation Tools
      • Assembly
        • Base
        • Column Extension
        • Limit Cables
        • Roller Chain
      • Get Moving
        • Power Up
        • Platform
        • Stay Safe
        • Write Cues
      • Maintain the Machine
      • Troubleshooting
      • Floorpocket v2: Specifications
    • Pivot
      • Getting Started
      • Installation
      • Troubleshooting
      • Specifications
    • Pushstick
      • Getting Started
      • Installation
      • Making the Connections
      • Rigging the Pushstick
        • Rigging a Pushstick v2
      • Setting the Limits
      • Troubleshooting
      • Specifications
    • Pushstick Mini
      • Getting Started
      • Installation
      • Making the Connections
      • Rigging the Pushstick Mini
      • Troubleshooting
      • Technical Support
      • Specifications
    • Revolver
      • Installation
      • Making the Connections
      • Making It Move
        • Friction Wheel Tension Guide
      • Position Scaling
        • Encoder Finessing
      • Troubleshooting
      • Specifications
        • Drawing
      • Multi-Motor Configuration
      • Revolver v1 Manual
    • Rotator
      • Getting Started
      • Installation
      • Making the Connections
      • Troubleshooting
      • Technical Support
      • Specifications
    • Spotline
      • Getting Started
      • Installation
      • Rigging the Spotline
      • Operation
      • Troubleshooting
      • Specifications
    • Spotline V2
      • Spotline V2: Setup Process
      • Spotline V2: Installation
      • Spotline V2: Rigging the Spotline
      • Spotline V2: Operation
      • Spotline V2: Troubleshooting
      • Spotline V2 Accessories
      • Spotline V2: Maintenance
      • Spotline V2: Specifications
    • Spotline Mini v2
    • Spotline Practical
      • Practical v2
        • Getting Started
        • Installation
        • Rigging the Machine
        • Setting the Limits
        • Troubleshooting
        • Specifications
      • Practical v1
        • Getting Started
        • Installation
        • Operation
        • Troubleshooting
        • Specifications
    • Turntable Template
      • Overview
      • Bill Of Materials
      • Fabrication
      • Turntable Assembly and Installation
      • Turntable Assembly Guide
      • Tech Support
      • 20' Turntable Specs
      • Turtable Research Notes for Nerds
    • Retired
      • Curtain Call
      • Trickline
        • TricklineProductManualv1.0
        • Getting Started
        • Installation
        • Making the Connections
        • Troubleshooting
        • Specifications
      • Spotline Mini
        • Getting Started
        • Installation
        • Making the Connections
        • Rigging the Spotline Mini
        • Troubleshooting
        • Specifications
      • Pushstick Manual
    • Stromag Limits
  • Broadweigh Load Cells
Powered by GitBook
On this page
  • Default Roles
  • Admin User
  • Editing a Role
  • Deleting a Role
  • Creating a Custom Role
  • Role Name
  • Role Description (Optional)
  • Base role off existing role (Optional)
  • Permissions
  • Saving the role

Was this helpful?

  1. Spikemark 6
  2. User Authentication and Authorization

Roles

PreviousUsersNextShow Control

Last updated 2 months ago

Was this helpful?

A Spikemark role is a grouping of permissions that can be assigned to users in the system. Below are the key parts of a role:

  1. Role Name - the non-editable identifier for this role. This is set once on creation of the role, and cannot be changed after.

  2. Admin Role - the non-editable field that indicates if this is an Admin role, which means it has universal permissions and access to user and role management. There can only be one admin role in the system — the default Admin role that comes with Spikemark

  3. Users in the Role - the list of that have this role assigned to them. To remove users from this role, edit the users through the window.

  4. Permissions - the list of individual permissions this role does or doesn’t have. Some permissions control a single field or action and are named after the field or button they control, like Max Jogging Speed. Other permissions are more widely encompassing, like Goable Editor or Axis Editor.

Permissions are applicable for all axes, cues, connections, etc. to which they refer.

For example, it is not possible to give a user permission to edit the maximum jogging speed of Motor A but not that of Motor B. Similarly, it’s not possible to allow a user to only run certain playbacks or cues - a user can either have the permission to run all cues or have the permission to run cues entirely withheld.

Default Roles

Spikemark’s authorization system is quite flexible, and allows for the creation of custom roles. However, there are 5 default roles that come with Spikemark to cover most needs.

  1. Admin - Admin users have universal permissions for Spikemark, and also have the ability to manage users and roles. Use this role sparingly! This role cannot be deleted.

  2. Commissioner - Commissioners are similar to Admins in that they have permissions for everything in Spikemark; however, they don’t have the ability to manage users and roles.

  3. Programmer - Programmer users have the permissions for everything required to build and program a show. They can edit and run cues and movements, edit a few key properties for motors like jogging speeds and load cell configurations, and save, open, and create new show files.

  4. Operator - Operator users have the permissions for everything required to run through a show file. They can edit a few key properties for motors like jogging speeds and load cell configuration, open show files, and run cues. However, they aren’t able to edit cues or movements, nor can they save or create new shows.

  5. Guest - The lowest level of access for Spikemark. Guest users are ‘read-only’ users - they aren’t able to edit or run anything in a Spikemark Show. By default, they can’t even exit the Spikemark application. This role cannot be deleted.

Admin User

Spikemark has a special ‘Admin’ role built-in. The Admin role grants universal access to everything in Spikemark. Use the Admin role sparingly.

Users with the Admin role are also able to manage all the roles and users on the Spikemark computer. This includes adding, deleting, and editing roles and users.

By default, the first account created in Spikemark will be an admin. After that, more admins can be added by creating a new user account and simply assigning them the admin role.

Editing a Role

To edit roles, you must be logged into Spikemark as an Admin.

Check or uncheck permissions from the scrollable permissions list to add or remove the permission from the role. You can edit the permissions list of both built-in roles and new roles you create.

The permissions assigned to the built-in Admin role are not editable.

If you have unsaved changes, you’ll see an Unsaved changes message on the bottom of the role editor pane.

Deleting a Role

To delete a role, select it from the roles list and click Delete on the role editor pane. The role will be permanently deleted, and no additional saving is necessary.

To delete roles, you must be logged into Spikemark as an Admin.

If the Delete button is grayed out, here's why:

  • The built-in Admin role is not deletable.

  • The built-in Guest Role is not deletable.

Roles with users assigned to them can't be deleted. First, assign users to a different role, then delete the role.

You can open the Role Management and User Management windows at the same time to cross-check the Users in Role list as you reassign users to roles.

Creating a Custom Role

To create a new role, select Administration → Role Management from the menu. On the bottom of the role editor pane, select the Create Role button at the bottom of the dialog.

Only admins are able to add new roles to the Spikemark system.

In the Create New Role dialog box, fill in the details of the new role. The only required fields are the Role Name and the Permissions list.

Role Name

Role Name is the unique identifier for this role. This cannot be empty and cannot be the same as an existing role. The name cannot be changed after the role is created.

Role Description (Optional)

Role Description is, shockingly, a short description for the role.

Base role off existing role (Optional)

Use the Base role off existing role to copy permissions from an existing role to a new role. This is a quick way to derive a new role that is similar to an existing role, but needs a few permission tweaks.

The permissions are copied when the new role is created, but the two roles are not linked. You can edit the original role that was used as a template without impacting the new role.

In the example below, the almost_commissioner role is derived from the Commissioner role. If you then remove the RunCue permission from the Commissioner role, almost_commissioner is unchanged. The almost_commissioner role will keep the RunCue permission.

Permissions

Permissions are applied to roles when Spikemark launches. If you add or remove permissions to a role, restart Spikemark for the changes to take affect. Changes made during a Spikemark session will not be registered until you relaunch Spikemark.

Saving the role

Once you’ve filled out the role details, just click Save - you’ve created your own custom role! The role will immediately show in the Role Management window, as displayed above. You can now edit and assign users to the role.

See for details of the capability granted by each permission.

These default roles can be edited with different permissions to suit your needs, or you can create your own custom roles. See and for further instructions.

To edit the for a role, select Administration → Role Management from the menu. Select a role from the roles list to display in the role editor pane.

The role has users assigned to it. In order to delete the role, go to the window and select a different role for all the users currently assigned to the role.

are the bread and butter of roles. This section contains the list of all permissions available to add to a role. Permissions that are checked off will be granted to the role and users in it, while unchecked permissions will not be included in the role. Which permissions are checked or unchecked can be edited at any time through the Role Management window ( Administration → Role Management )

Permissions
permissions
Permissions
Editing a Role
Creating a Custom Role
users
User Management
User Management
Screenshot of the roles dialog box in Spikemark
Screenshot of the roles dialog box in Spikemark
Screenshot of the Role Management dialog in Spikemark
Screenshot of the Create Role dialog in Spikemark
Screenshot of a new role being derived from an existing role
Screenshot of a new role being derived from an existing role