> For the complete documentation index, see [llms.txt](https://docs.creativeconners.com/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.creativeconners.com/docs/spikemark/show-modes.md).

# Show Modes

Spikemark can be run in Simulator or Live mode.

## Simulator Mode

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-e5bb55a155c898d3fbd034e9b9d530bdeec79cd7%2FSimulator%20Mode.gif?alt=media)

As the names suggest, Simulator Mode allows you to program cues and check out movements in the [Stage Model Viewer](/docs/spikemark/stage-model-viewer.md) without moving real machines. Cues can be run from the on screen [Cue Controls](/docs/spikemark/on-screen-control.md) or from a [Showstopper Consolette](/docs/showstopper/legacy/showstopper-consolette.md).

{% hint style="danger" %}
Spikemark initially enforces HTR in Simulator Mode. Change this to Soft Stop from the [Showstopper Consolette Settings](/docs/showstopper/legacy/showstopper-consolette/connecting-the-consolette-to-spikemark.md).
{% endhint %}

## Live Mode

Once you're ready to start moving real machinery, Switch to Live Mode, [Configure your machinery](https://app.gitbook.com/@creative-conners/s/spikemark/~/drafts/-MhJKiRfzaSH6l7HHiDo/spikemark/configuring-stagehands-in-spikemark) in Spikemark, and run all your cues that you programmed in Simulator Mode.

![](https://3040525219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MhFI6SSKpm8M7EkrYqp%2Fuploads%2Fgit-blob-9c85ccd793d0904071889f350fbaa6ccd5668f0d%2FLiveSim.gif?alt=media)

{% hint style="info" %}
Notice how in Live mode, the unit is dark grey by default. This means that it is not yet connected to Spikemark. The tan unit in the Simulator indicates that it is "connected" and ready to move!
{% endhint %}


---

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