Creating And Editing Presets
You can author presets directly on the pendant or through the Spikemark software on your computer.
If you want to save the current positions of axes to run that look over and over, creating presets on your pendant is a quick and easy way to get started. If you want to program a multi-step sequence with delays in between moves, or you're programming ahead of time without moving the motors live, you'll want to author presets in the full Spikemark software. For more information on how to create, edit or delete a Preset in Spikemark, check out writing cues and creating presets from them.
Save the current position of one or more axes
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Add, update or delete moves from a preset
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Edit preset name and notes
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Program with spikes
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Program with non-default speeds
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Program offline or with motors disconnected
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Program non-motor stagehands like FX or Show Control messengers
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Quick Save
Jogging motors to the same spot over and over? Save them as a preset! Once you've moved motors into position, use the Save to Preset option in the Jog Workspace to create or update a preset.

When saving to a preset, all selected motors will be saved as movements in the preset. It's like taking a snapshot of the Axis Dashboard.
Movement target position: the Stagehand's current position, as seen on the Stagehand card.
Movement speed: the Stagehand's default speed. The default speed can been checked and changed in the Motor Details page, accessed by double-tapping the Stagehand card.
You can move all your axes into position and then save them all at once using the New option, or move each one and save as you go using the Add to Existing option.
Disconnected motors may not display accurate positions if they've been moved since the last connection to Spikemark. They can be added to a preset, but editing the target position after requires them to be connected.
Creating new presets
Save a new preset by selecting the New option in the Save As Preset menu.
When prompted, enter the name and select a color for the new preset. This new preset will have moves for all selected stagehands.

Click 'Save' to create your new preset. You should see a success notification pop-up at the bottom of your screen. If you want to check your new Preset, switch over to the Preset Workspace and scroll to the bottom of the list (or search).
If you want to add additional notes or edit the title later on, you can do so in the Preset Details page.
If you're using the pendant alongside the full Spikemark software, you'll notice a new cue has been generated in the Cue Workspace with the title of your preset. Presets are just a tidy way to save certain Playback sequences from a cue, so every preset needs a cue behind it.

Updating existing presets
Once you've already got a preset created, and want to add more motor moves to it or update the target position and speed of moves already in it, select Add to Existing from the Save to Preset dropdown.
A list of all eligible presets will show up. Only single-step presets can be edited from the pendant, so multi-step presets created in Spikemark won't show here. Select the preset you want to add moves to.

By default, just the name will be shown for each preset. Click 'Show Details' if you want to see more information about each preset. Like the cards in the Preset Workspace, you can toggle between the preview image of the preset and the list of moves in a Preset.
Stagehands that aren't a part of the preset yet will be added to it. Stagehands that are already in the preset will have their move updated to reflect their current position and default speed. You can see a summary of the moves being added or updated at the top of the pop-up.

Backdrop and two other motors were selected to add into the Start of show preset. Since Backdrop is already part of the preset, it will update its move, and add 2 new moves for the additional motors.
Click 'Save' to update the preset. You should see a success notification pop-up at the bottom of your screen. If you want to check your new Preset moves, switch over to the Preset Workspace and search for the edited preset.

If a motor is disconnected, it can't be updated in the preset.
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